Brandon Mull

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About Brandon Mull
Brandon Mull no longer lives on the side of a mountain above a prison. He now resides in a happy little valley near the mouth of a canyon with his wife and three children. Since the arrival of his new daughter, he is more the golem of the household than ever, following whatever orders trickle down the chain of command. Brandon is the author of the New York Times bestselling Fablehaven books and The Candy Shop War.
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Books By Brandon Mull
In the third book in the Dragonwatch series, Kendra leaves the timberland dragon sanctuary of Wyrmroost and travels to the other side of the world to a new and aquatic dragon preserve that teeters on the brink of being overthrown in the ongoing global dragon uprising.
The dragons have formally declared war on anyone who stands in their way of freedom and unrestrained power. With every dragon sanctuary that falls, Celebrant, the Dragon King, comes closer to his goal of world domination. No single mortal or creature can stop Celebrant. Kendra will need to raise an army of friends and allies to accomplish her mission to thwart Celebrant because her brother Seth and her closest ally, Bracken, are missing.
Cursed by the Key of Forgetting, Seth’s memories of his past—his relationships, experiences, and who he really is—are gone. For now he will align with his new mentor, Ronodin, the Dark Unicorn, who brings him to the Phantom Isle, the secret gateway to the Underworld. Though not formally a prisoner, Seth is heavily influenced by Ronodin, who wants to use him and his special Shadow Charmer powers for his own dark ends.
Seth and Kendra have braved the Fairy Queen, battled the Demon King, and survived the Dragon King during the dragon uprising. Now alone, Seth will face a new dark foe: the Underking—the ruler of the “undead”: the zombies, skeletons, and restless wraiths who tirelessly serve their dark master. He will find himself in bondage to the Underking and obligated to complete nefarious tasks for him.
Also on the Phantom Isle, but imprisoned, is Bracken, who claims to be a unicorn, the son of the Fairy Queen, and a former friend of Seth. Bracken and Kendra try to remind Seth about his past, but, unable to access his memories, he isn’t sure who to believe. For now, he will use his newly discovered magical abilities, which could be a game changer in helping Ronodin create chaos.
In this new fantasy adventure, Dragonwatch: Master of the Phantom Isle, readers travel to a ghost island, a mermaid city, and a dangerous archipelago as they meet new fantastical characters and get reintroduced to old friends from Fablehaven. As power shifts back and forth from the forces of light and dark, who will gain the ultimate advantage to win the epic dragon war?
Cole Randolph can barely remember what life was like back home in Arizona. It’s hard to imagine there was a time he didn’t wake up to daily threats and danger. But Cole is still determined to find a way home with his friends and to set things right in the Five Kingdoms before he leaves. That means traveling to the last of the kingdoms—Creon. It’s a place where time itself can be manipulated, where reality can bend and change.
On one last death-defying mission, Cole must use everything he has learned to face a villain with powers beyond anything her has seen before. The past, present, and future are all at stake in this epic conclusions to the bestselling Five Kingdoms series.
The magical world teeters on the brink of collapse. The Dragon King, Celebrant, has united the dragons into a vengeful army, and only a final artifact stands in the way of them unleashing their fury against humankind. With established allegiances shifting under the strain, Seth and Kendra find themselves in desperate need of new allies.
Seth must face his most dangerous quest—the fulfillment of his pledge to the Singing Sisters. With only Calvin the Tiny Hero at his side, Seth needs to collect the pieces of the Ethergem, including the stones from the crowns of the Dragon King, the Giant Queen, and the Demon King.
Halfway across the world, Kendra finds herself torn between her duty to Dragonwatch and her desire to rescue Bracken. Can she challenge Ronodin’s control of the fairy realm without leaving the five legendary dragon slayers to be hunted by Celebrant and his sons?
Left behind at Titan Valley, Knox and Tess must survive the aftermath of the Giant Queen’s fall. Will the secret crown in Knox’s possession prove too much for him to handle?
In this fifth and final volume of Dragonwatch, our heroes make their last stand at the hidden Kingdom of Selona. For the defenders of light to stand a chance, the legendary dragon slayers must arise, lost secrets must be uncovered, and ancient powers must awaken. Get ready for the gripping, revelatory, and unforeseen conclusion to the epic ten-volume New York Times best-selling Fablehaven and Dragonwatch series.
The dragons have declared war on humans. Two of the seven dragon sanctuaries have already fallen. Will Wyrmroost be next?
After a humiliating defeat at the hands of Kendra and Seth, Celebrant, King of Dragons, prepares to unleash his fury and take control of his native preserve. Armed with information from a new ally—Ronodin, the dark unicorn—Celebrant seeks a legendary talisman—the dominion stone.
However, the powerful stone is protected by a cursed castle. Can Kendra and Seth foil Celebrant's plan and beat him to his prize? Will the two young caretakers rally enough support from the creatures of Wyrmroost against the greatest threat the magical community has faced in ages? One this is for certain. Dragons are wicked smart. It will take more than Kendra, Seth, and their current allies to outwit and outmatch the wrath of the Dragon King.
In the long-awaited sequel to Fablehaven, the dragons who have been kept at the dragon sanctuaries no longer consider them safe havens, but prisons and they want their freedom. The dragons are no longer our allies....
In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, King of the Dragons, plots his revenge. He has long seen the sanctuaries as prisons, and he wants nothing more than to overthrow his captors and return the world to the Age of Dragons, when he and his kind ruled and reigned without borders. The time has come to break free and reclaim his power.
No one person is capable of stopping Celebrant and his dragon horde. It will take the ancient order of Dragonwatch to gather again if there is any chance of saving the world from destruction. In ancient times, Dragonwatch was a group of wizards, enchantresses, dragon slayers, and others who originally confined the majority of dragons into sanctuaries. But nearly all of the original Dragonwatch members are gone, and so the wizard Agad reaches out to Grandpa Sorenson for help.
As Kendra and Seth confront this new danger, they must draw upon all their skills, talents, and knowledge as only they have the ability to function together as a powerful dragon tamer. Together they must battle against forces with superior supernatural powers and breathtaking magical abilities.
How will the epic dragon showdown end? Will dragons overthrow humans and change the world as we know it?
Includes all 5 volumes of the Fablehaven series:
For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite. . .
Kendra and her brother Seth have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws give relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, an arcane evil is unleashed, forcing Kendra and Seth to face the greatest challenge of their lives. To save her family, Fablehaven, and perhaps the world, Kendra must find the courage to do what she fears most.
"One of the most enjoyable fantasies I've read." — Christopher Paolini, Author
"The dialogue snaps and sizzles. . . like Harry Potter, Fablehaven can be read aloud in a family with as much pleasure for grownups as for children. . . Do yourself a favor, and don't miss the first novel by a writer who is clearly going to be a major figure in popular fantasy." — Orson Scott Card, New York Times Bestselling Author
"Imagination runs wild in Fablehaven. It is a lucky book that can hold this kind of story." — Obert Skye, Author of Leven Thumps and the Gateway to Foo
Cole is about to face his biggest peril yet.
Since arriving in the Outskirts, Cole and his friends have fought monsters, challenged knights, and battled rampaging robots. But none of that has prepared them for Necronum.
In this haunting kingdom, it’s hard to tell the living from the dead, and secret pacts carry terrifying risks. Within Necronum lies the echolands, a waystation for the departed where the living seldom venture.
Still separated from his power, Cole must cross to the echolands and rely on his instincts to help rescue his friends. With enemies closing in, Cole risks losing everything to find the one thing that might save them.
Now he's trapped somewhere between eaity andimagination in a bizarre world called The Outskirts. A place where jumping swords, castles and powerful enemies are an everyday occurrence.
Cole must mend the magic tha has taken a sinister turn and find his friends who are lot and scattered over the Five Kingdoms.
And if he fails Cole and everyone he needs to save will be stuck there forever.
But The Outskirts is a dangerous place to be and every move is filled with danger as Cole and his new friends, Jace, Twitch and Mira must outwit the High King who will stop at nothing to regain what he has lost.
Four children separated by vast distances all undergo the same ritual, watched by cloaked strangers. Four flashes of light erupt, and from them emerge the unmistakable shapes of incredible beasts -- a wolf, a leopard, a panda, a falcon. Suddenly the paths of these children -- and the world -- have been changed forever.
Enter the world of Erdas, where every child who comes of age must discover if they have a spirit animal, a rare bond between human and beast that bestows great powers to both. A dark force has risen from distant and long-forgotten lands, and has begun an onslaught that will ravage the world. Now the fate of Erdas has fallen on the shoulders of four young strangers . . . and on you.
Part engrossing book series, part action role-playing game -- discover your spirit animal and join the adventure.
Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when he and his friends break into a spooky house with the scariest rep in town, it turns out to be the start of an adventure on a whole different level!
As his friends are mysteriously sucked away into another realm, Cole dives in after them and finds himself in a magical place called The Outskirts. Made up of five kingdoms, The Outskirts lie between wakefulness and dreaming, reality and imagination, between life and death.
It's an in-between place. And once you find your way to the Outskirts, it's very hard to leave…
"Fast-paced and exciting from the first page, drawing in readers with multifaceted, strong characters and keeping them enthralled with an intricate and fascinating story" - The Bookpage
"The creator of the Fablehaven series gets his newest venture off to a literal flying start" - Kirkus Reviews
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