Oculus Go Standalone Virtual Reality Headset - 32GB [International version]
About this item
- Lightweight Headset — designed with innovative, breathable fabrics and injection foam molding developed for professional athletes
- Wide Quad, Fast-Switch LCD — dramatically improves visual clarity and reduces screen-door effect
- Next-generation Oculus Lenses — offering a wide field of view with significantly reduced glare
- Integrated Spatial Audio — speakers built into the headset, transporting you straight into VR and making the headset easy to share with someone else
- Standalone VR — no additional devices required while in VR (Oculus Go requires the Oculus Companion App, downloadable from the iOS and Android store on a smartphone).
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- Is Discontinued By Manufacturer : No
- Batteries : 2 AA batteries required. (included)
- Product dimensions : 21.08 x 21.08 x 12.19 cm; 1.23 Kilograms
- Release date : 1 May 2018
- ASIN : B076CWS8C6
- Item Model Number : 301-00102-01
- Best Sellers Rank: 7,722 in Video Games (See Top 100 in Video Games)
- 1,430 in PC Consoles, Games & Accessories
- Customer Reviews:
Oculus Go is the easiest way to jump into the world of virtual reality. For the first time, Oculus brings you a truly standalone VR headset-with no additional hardware, computers, or devices required. Oculus Go is portable, comfortable, and easy to use. Just put it on, switch it on, and watch a movie on a 30-foot screen, grab a front row seat at a sold out concert, play games right at the center of the action, or hang out with friends like never before.
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The one thing that this has going for it is the increase in resolution and H. This allows;
1) Less Screen-Door Effect (SDE)
2) Higher Level of detail due to higher Pixel Density Per Eye.
3) Up to 75hrz depending on the app dev to allow a VERY smooth experience, hence lower sickness feeling when turning your head.
This is a completely stand-alone system. Setup is straight forward.
1) Go to the Android App Store (Play Store) or the comparable iOS Store and download the "Oculus" App.
2) Open the App & create your account. Choose your Username that can be anything you don't mind the public seeing. It can be changed once every 6 months. Your full name will come next.
3) After Creation verify your email with the link that was sent to your email address you registered.
4) Head in to set up your Oculus Go. Very straight forward. You can use the app to "purchase" apps as well. That way you don't have to use the Oculus Go to scrounge through apps when you can do it on your phone. You can even go to Oculus' website as well on the desktop to purchase.
At the moment there are already a ton a major media apps
I.E. Netflix/Hulu/HBO/Showtime/Etc./Facebook/3D Video & Image Software
Plex Media Server also has an amazing app they are working on. It currently is avail as they wanted to push it out real quick. They are going to be updating it quite soon to work even more flawlessly with your home Plex Media Server.
ALSO! Bigscreen VR is on here as well. They are staying in contact with the public about their developments and it's coming along well. If you are interested in utilizing your PC on your Oculus Go this is the App that will allow you to do so. I wish they had some sort of Chrome Remote Desktop App but Bigscreen VR is pretty great. They are currently working on optimzing it. At the moment I believe they have 1080p @30FPS. They are working towards 60FPS and higher resolution I think.
Overall, the picture quality is impressive compared to the Rift/Vive/WMR (Lenovo/Dell/etc). This will put the resolution to the Samsung Odyssey and the HTC Vive Pro. Do note that this will not be on the same level as the Odyssey and the Vive Pro. They are hooked directly to the PC with a dedicated GPU pushing high demand 3D gaming. This device is more a fun "3D/VR Experience" but mainly a nice multimedia portable device. This is one of the best public VR experiences avail though. It is completely standalone. Doesn't heat up anywhere as much as your phone does when you used the Samsung VR HMD for phones. This allows them to gut out useless phone hardware.
The experience is smooth and more impressive than I imagined it could have been. I will say that the experiences are closer to mobile games than anything you'll get for a full PC VR setup. There is a lot of free content.
NOTE: There is no MicroSD slot. At the moment there is no support for Micro USB port to read USB Flash Drives but from what I have been told, later software updates will add in support for those. There are several decent Micro USB Flash drives avail. If you want to use a regular size drive when the support is added, check out OTG to USB cords.
I was impressed. I purchased the device knowing the limitations already. If you do this knowing the limitations you shouldn't be let down. It would be nice to have 6DoFs but this is only 200 with a decent controller. I do with they had a couple little things here and there but at 200 it is essentially an overclocked Galaxy S8 phone + Gear VR. This is by FAR cooler running and by FAR cheaper than a $600 phone + $100 Gear VR HMD adapter + Controller.
1x Downfall: Currently the only thing that is slightly disappointing is the lack of battery life. As the devices main use is multimedia (videos/pictures/"experiences"), the device only last around 2-2.5hrs if you are lucky. When most movies are >2hrs this may become quite a problem. I'm planning on purchasing an Anker 15000mAh battery to carry with me. It's been suggested by Oculus NOT to charge and use it at the same time but heat shouldn't be bad if you are using it for a movie as opposed to a 3D experience which taxes the system a good bit more.
Best Wishes to all.
5/2/18 - After a tweet by Palmer Luckey showed up, we were shown a simple teardown. He confirmed that there is an 18650 - 2600mAh battery cell. This should be quite interesting. If this is the case, someone could easily come in and make a direct replacement upgarde. After iFixit does this teardown difficulty grading we should know more. 18650s can go up to 3500mAh batteries. This should be interesting when more information comes to light. We might be able to add another 1hr of battery life if this is the case. I will keep this updated as long as people continue to find this review useful.
5/3/18 - After a bit of time with it I've readjusted my rating to a little more realistic rating. I thoroughly enjoy the device. Setup is easy. From what I hear you can hold the Vol up+down button at the same time and it'll access some WiFi menu instead of using a phone so you might be able to setup the device without a "new" phone. I am disappointed by the fact that Google is somewhat avoiding this device. There are no Google apps like Google Earth or Google Photos or YouTube. You can access YouTube VR/360 videos through the browser but they are somewhat limiting in the resolution.
I will play with this tonight some more, but from what I have read it may already be possible to use a Micro USB flash drive to transfer content. There might be a side-loading trick so when I receive my Micro USB drive I will check it out and post an update!
I will continue to update as I learn more!
The controller: Works everytime, comfortable, and the trigger makes it fun to use.
The speakers: Sound much better than expected. It's clear, has enough bass in it considering their size. It sounds better than expected. I don't even need to use earbuds (unlike Lenovo's)
Apps: Apps are more pricier than I thought. I'd say on average they're more expensive than the play or app store. But there's a ton of free content and apps so you might only end up buying a few apps if you really want.
When wearing the headset there's a bit of a gap around your nose, it doesnt sit as tight against your nose as the Gear VR did. If you look down while wearing it youll see your chest a bit. But i understand why this is, they did this so when youre wearing it, it'll have ventilation by your eyes so the lens don't get foggy. My Gear VR i had to take off every minute to clear the lenses as the heat from your eyes would make the lens foggy but this doesn't do that. The solution to the nose gap was to place the headset just a little bit more down on my nose. It isn't a deal breaker.
I purchased the 64GB version thinking I'll need the space but there is nowhere that says how much storage you have left which is really weird. I can't find how much space I've already used and what's left over. I've searched all over I can't find it. That is really odd. I'm sure an update will fix this.
As of right now this Oculus Go is a go. For $200-$250 you can't go wrong. Most likely will end up returning the Lenovo altought it has more functionality with your head movement. (6dof). Lenovo's battery does last longer, but it is a bit heavier and the controller, oh it's just horrible. What was google thinking. Oculus claims a 2 hour battery life, I've only had it a few days and even when I'm so excited cause i just got it, I still don't get to use it that much that I go through the entire battery. (your usage may vary). This thing is off my head way before the battery hits 50%. By the time I put it back on I'm already charged at a 100% so battery is no issue.
I stopped using my Oculus Rift because I found it annoying to be tethered to my PC and the external sensors were not pretty to look at, even though I made every effort to hide the extra wires. By the way, check out my video on how I mounted 3 sensors with using any tools. The Oculus Rift was an amazing gaming VR headset and I had a lot of fun. I regret selling it.
Speaking of the Samsung GearVR, I used it with my Samsung S9 but I found it extremely frustrating that everytime I wanted to jump into VR I had to take off my the phone’s case and change my phone’s resolution from medium to high, which I avoided because it drains the battery. Worst of all, after play some games, the phone would overheat and render the game too slow to play and my phone’s battery would severely drained.
I couldn’t wait for the Oculus Quest, so I decided to buy the Oculus Go hoping it would satisfy my needs for mobile VR. Unfortunately, this hasn’t been the case.
The reason why I bought the Oculus Go was so that I didn’t have to be seated or tethered near my computer. I wanted to lie on my bed and look up while I was surfing the web, playing games and watching movies without straining my neck. It’s so frustrating that most if not all apps cannot be re-centered vertically so that the content is front of you as you are lying flat on a surface. In rare cases, you can vertically reposition the content such as the Oculus Home and some apps like SkyBox, a great media player, but if I want to play poker for example, I must sit. At this point, I don’t see much difference in sitting in front of my computer. Sure I can take the Oculus Go outside but that is not the reason why I bought it. This has been major deal breaker for me, despites some other minor complaints such as...
There’s a noticeable flicker on bright backgrounds in games such as Virtual Virtual Reality that has been very distracting. With the Go running mostly at 60hz, it can feel choppy at times and very uncomfortable for my eyesight.
Coming from the Oculus Rift, It’s hard to go from 6 DOF to 3 DOF when playing games. It’s like playing playing Super Mario 64 and going back to Mario on the NES. I think the remote is really good for what it is, and there are some fun games that work in 3 DOF but it’s hard to appreciate what you have on the Go knowing what roomscale 360 tracking feels like.
Video playback from my network drive has been choppy and not very smooth which really defeats the purpose of this device being a media consumption device. You definitely want to avoid H.265 HEVC codec and stick video formats with H.264, as the Go does not have enough power to run these files. It is usable, but unlike a PC VR headset, you can’t throw any ultra hi res video file at it and expect it to work.
I find 3D video content still so blurry with lots of Screen Door Effect. I tried watching National Geographic and the poor video quality makes the experience not very immersive.
I find that performance slightly degrades as you used the headset for a long period of time. The metal heatsink gets hot and you can tell the CPU is struggling when the battery runs out pretty fast.
I know that I’ve been really negative in this review and I want to emphasize that your use cases may be different from me. I am coming from an Oculus Rift hoping to find a flexible mobile VR but I ended up being disappointed since I must remain seated for a comfortable experience. If Oculus updated their software to allow apps to be freely recentered so that lying on your bed is a comfortable experience, I would definitely keep this device.
One thing I do like is that I can comfortably wear my blue light blocking glasses, even without the added glasses spacer that is provided. This is a major improvement over the Rift.
I really think for the price and for what you get, I am still very impressed. From the improved visuals and the simple controller, I think someone who hasn’t owned a PC tethered VR headset would really appreciate the Oculus Go. If you deciding between the GearVR or Oculus Go, definitely pay the extra for the Go for significant performance and convenience boost.
I will have to wait for the Oculus Quest or perhaps I will get the Samsung Odyssey Plus, as that higher res and inside out tracking that doesn't require external tracking sensors is very tantalizing proposition.