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About Chris Grabenstein
CHRIS GRABENSTEIN is the multiple award-winning, #1 New York Times bestselling author of the MR. LEMONCELLO books, the HAUNTED MYSTERY series, the WELCOME TO WONDERLAND stories, THE SMARTEST KID IN THE UNIVERSE, DOG SQUAD, THE ISLAND OF DR. LIBRIS, SHINE and NO MORE NAPS. He is also the coauthor of fun and funny page-turners with James Patterson, including the I FUNNY, MAX EINSTEIN, TREASURE HUNTERS, and JACKY HA-HA series as well as KATT VS. DOGG, WORD OF MOUSE, and more. Chris lives in New York City with his wife (and SHINE! co-author) J.J. and two cats. You can visit Chris at ChrisGrabenstein.com.
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Now with a brand-new look packed with shelf and kid appeal!
Far away from his magical library, everyone's favorite game maker, Luigi Lemoncello, is building something new. Something SECRET. And he's about to let the world see it. He'll reveal that hidden deep within the Lemoncello-tastic new building is a single ticket. A titanium ticket.
Four lucky boys and girls are about to win the chance to go inside the building on a spectacular scavenger hunt that will take them through bigger-than-life live-action games--towering, skyscraper-size Jenga; dizzying real-life Chutes and Ladders; death-defying games of Rush Hour; plus ball pit moats and more! Each game will get the players closer to the titanium ticket. But the real secret? Mr. Lemoncello is thinking about his legacy, and whichever player finds the ticket will be the first to win a spot in an elite group of kids who will compete in the next books to win Mr. Lemoncello's ENTIRE EMPIRE!
* "A worthy successor to . . . Willy Wonka." --Booklist, starred review of Escape from Mr. Lemoncello's Library
Go back to the START and meet thirteen-year-old, PUZZLE-obsessed Luigi Lemoncello!
Luigi has a knack for games and puzzles. But sometimes it feels like the cards are stacked against him. UNTIL a carnival arrives in town and Luigi gets the CHANCE OF A LIFETIME—the opportunity to work for the world famous Professor Marvelmous--a dazzling, banana-hat-wearing barker who puts the SHOW in SHOWMAN! When the carnival closes, Professor Marvelmous leaves behind a mysterious puzzle box along with a clue. A clue that will lead Luigi and his friends on a fantastical treasure hunt to a prize beyond anything they could imagine--if they can find it!
Can Luigi crack the codes and unlock the box's secrets? Will there be puzzles? Of course! Balloons? You bet! Will it be fun? Hello! It’s a Lemon-cello! BONUS! Can YOU crack the hidden puzzle inside?!
* "A worthy successor to . . . Willy Wonka." —Booklist, starred review of Escape from Mr. Lemoncello's Library
Kyle Keeley is the class clown, popular with most kids, (if not the teachers), and an ardent fan of all games: board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the building of the new town library.
Lucky Kyle wins a coveted spot to be one of the first 12 kids in the library for an overnight of fun, food, and lots and lots of games. But when morning comes, the doors remain locked. Kyle and the other winners must solve every clue and every secret puzzle to find the hidden escape route. And the stakes are very high.
In this cross between Charlie and the Chocolate Factory and A Night in the Museum, Agatha Award winner Chris Grabenstein uses rib-tickling humor to create the perfect tale for his quirky characters. Old fans and new readers will become enthralled with the crafty twists and turns of this ultimate library experience.
This time Mr. Lemoncello has invited teams from all across America to compete in the first ever LIBRARY OLYMPICS. Will it be fun? Like the commercials say. . . HELLO? It’s a Lemoncello! But something suspicious is going on . . . books are missing from Mr. Lemoncello’s library. Is someone trying to CENSOR what the kids are reading?! In between figuring out mind-boggling challenges, the kids will have to band together to get to the bottom of this mystery.
Now it’s not just a game—can Mr. Lemoncello find the real defenders of books and champions of libraries? Packed with puzzles, clues, and thrilling surprises, this is a deliciously fun, action-packed sequel to theNew York Times bestselling Escape from Mr. Lemoncello’s Library. Let the games begin!
Everyone's favourite game maker, Mr Lemoncello, is testing out his new FABULOUS FACT-FINDING FRENZY game! Kyle must compete in a great race - by bicycle, bookmobile, and even Mr. Lemoncello's corporate banana jet! - to find fascinating facts about famous Americans.
But then a few surprising 'facts' surface about Mr Lemoncello . . . Could Kyle's hero be a fraud? Kyle and the other kids will have to dig deep to find out the truth before it's GAME OVER for Mr Lemoncello . . . !
Max finally meets her hero, Albert Einstein, as she dashes across glaciers, visits the Great Barrier Reef, and flies a solar-powered jet in a race to stop global warming - before it's too late for planet earth.
So far, Max and her team of genius friends have solved problems that no one else could, including: bringing solar energy to remote locations, producing clean drinking water across the globe, and ending world hunger. No easy task, even for a genius! But now Max and her friends must take on their biggest challenge yet, something that affects every living creature on the planet.
Max must figure out how to prevent climate change from destroying the earth.
But sinister forces want to keep Max from succeeding, and this time, even the very foundation of the Change Makers Institute is threatened. Now Max must not only save herself and her friends, but the entire planet, too.
When trouble calls . . . it's DOG SQUAD to the rescue!
Duke is not your average dog. Along with his crew, he fights crime and goes on claw-biting adventures helping dogs in peril in the hit streaming sensation--DOG SQUAD! Fred is a pretty average dog. He's scrappy. He's loveable. But he's not brave like his heroes on Dog Squad.
Fred looks an awful lot like Duke from Dog Squad though. In fact, when Duke needs a stand-in, Fred's the perfect choice. But the Dog Squad action doesn't always stop on screen! When there's danger in real life, can Fred find the courage to step up and save the day?!
It's all paws on deck in this action-packed, middle grade adventure series just right for anyone who loves dogs--and anyone who loves to laugh!
“Doggone fun.”—Kirkus Reviews
The most famous enemies in the animal kingdom finally meet face-to-face... and the fur is about to fly!
Oscar is a rowdy pooch who loves everybody – except katts! His family of down-to-earth doggs enjoys giving those snooty katts a hard time.
Molly is a pretty kitty who's destined for fame and fortune as an actress. Her family of well-bred katts thinks all doggs are dirty and disgusting!
But while on family camping trips, Molly and Oscar get hopelessly lost in the dangerous woods. The only way for them to survive is for the mortal enemies to work together...
Yeah, not gonna happen!
What makes Isaiah so unique?
First, his fur is as blue as the sky – which until recently was something he'd never seen, but had read all about. That's right – Isaiah can read, and write. He can also talk to humans... if any of them are willing to listen!
After a dramatic escape from a mysterious laboratory, Isaiah is separated from his 'mischief' (which is the word for a mouse family) and has to use his special skills to survive in the dangerous outdoors, and hopefully find his missing family. But in a world of cruel cats, hungry owls and terrified people, it's hard for a young mouse to make it alone.
When he meets an equally unusual and lonely human girl named Hailey, the two soon learn that true friendship can transcend all barriers.
The Smartest Kid in the Universe goes to genius camp in book two of this action-packed series from the New York Times bestselling author of Escape from Mr. Lemoncello's Library!
Jake McQuade is the smartest kid in the universe—and he's back to defend his title! This time, he is heading off to a camp for geniuses sponsored by billionaire tech mogul (and brilliant inventor) Zane Zinkle.
But genius camp is not like regular camp. There are limo buses, robot polar bears, and high-tech cabins with high-tech toilets! But it isn’t all fun and brain games at camp, especially when Jake goes up against the artificially intelligent Virtuoso quantum computer—the smartest machine in the universe—which also happens to be Zinkle’s latest genius creation! It's boy versus bot in this epic showdown packed with s'mores, puzzles, action, adventure, and hilarious, jelly bean-fueled fun! Bonus puzzle included!
In book two of the House of Robots series, it's 'bot brains versus 'bot brawn in an all-out war!
Sammy Hayes-Rodriguez and his 'bro-bot' E are making new friends every day as E works as his bedridden sister Maddie's school proxy. But disaster strikes when E malfunctions just in time to be upstaged by the super-cool new robot on the block – and loses his ability to help Maddie. Now it's up to Sammy to figure out what's wrong with E and save his family!
In this new illustrated middle-grade series from James Patterson, an extraordinary robot signs up for an ordinary fifth grade class... and elementary school will never be the same!
It was never easy for Sammy Hayes-Rodriguez to fit in, so he's dreading the day when his genius mom insists he bring her newest invention to school: a walking, talking robot he calls E – for "Error". Sammy's no stranger to robots – his house is full of a colourful cast of them. But this one not only thinks it's Sammy's brother... it's actually even nerdier than Sammy.
Will E be Sammy's one-way ticket to Loserville? Or will he prove to the world that it's cool to be square? It's a roller-coaster ride for Sammy to discover the amazing secret E holds that could change his family forever... if all goes well on the trial run!